Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martinβs life forever. Aaron thinks heβs being a Good Samaritan by inviting the nearly-frozen visitor into his home, but heβs unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call βThe Game.β Now, Aaronβs town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he wonβt just lose his family . . . heβll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperbackBixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martinβs life forever. Aaron thinks heβs being a Good Samaritan by inviting the nearly-frozen visitor into his home, but heβs unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call βThe Game.β Now, Aaronβs town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he wonβt just lose his family . . . heβll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback , ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback
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Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martinβs life forever. Aaron thinks heβs being a Good Samaritan by inviting the nearly-frozen visitor into his home, but heβs unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call βThe Game.β Now, Aaronβs town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses he wonβt just lose his family . . . ...
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Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martinβs life forever. Aaron thinks heβs being a Good Samaritan by inviting the nearly-frozen visitor into his home, but heβs unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call βThe Game.β Now, Aaronβs town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he wonβt just lose his family . . . heβll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperbackBixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martinβs life forever. Aaron thinks heβs being a Good Samaritan by inviting the nearly-frozen visitor into his home, but heβs unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call βThe Game.β Now, Aaronβs town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he wonβt just lose his family . . . heβll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback , ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback
Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martinβs life forever. Aaron thinks heβs being a Good Samaritan by inviting the nearly-frozen visitor into his home, but heβs unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call βThe Game.β Now, Aaronβs town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he wonβt just lose his family . . . heβll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback
Regular price
$39.20 - USED LIKE NEW
Sale priceRegular price
$49.00
$39.20 - USED LIKE NEW
Sale priceRegular price
$49.00
$39.20 - USED LIKE NEW
Unit price
/per
Earn CHEAPmoney every time you buy books
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Hurry up, only 1 item left in stock.
Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martinβs life forever. Aaron thinks heβs being a Good Samaritan by inviting the nearly-frozen visitor into his home, but heβs unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call βThe Game.β Now, Aaronβs town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses he wonβt just lose his family . . . ...