Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he won’t just lose his family . . . he’ll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperbackBixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he won’t just lose his family . . . he’ll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback , ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback
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Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses he won’t just lose his family . . . ...
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Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he won’t just lose his family . . . he’ll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperbackBixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he won’t just lose his family . . . he’ll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback , ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback
Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he won’t just lose his family . . . he’ll lose his very identity., ISBN13: 9781944816698 ISBN10: 1944816690 Material Type: paperback
Regular price
$39.20 - USED LIKE NEW
Sale priceRegular price
$49.00
$39.20 - USED LIKE NEW
Sale priceRegular price
$49.00
$39.20 - USED LIKE NEW
Unit price
/per
Earn CHEAPmoney every time you buy books
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Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses he won’t just lose his family . . . ...